Friday, February 23, 2007

digital paradoxes

the paradox of the digital age, as it is being termed exposes a number of facts that may have us thinking about what we really do when we sit in front of a computer.

a few things to consider/question are:
  • easy to create make millions of files now
  • much harder to access them later
  • what do we really consider important digital items
  • only way to keep digital things is to constantly manage them
  • is that a valid use of our own time and headspace
  • the need to look to history - such as the papryus scrolls (which were hand copied every now and then)
references
http://www.manovich.net/TEXT/digital_photo.html
and
http://www.digitalpreservation.gov

Monday, February 19, 2007

second librarians

what will they think of next

cybrary city
australian libraries building in second life

australian library building - second life

action nownow

anthony pateras in action
anthony pateras in action - the NowNow, January 2007

Tuesday, February 13, 2007

mobile patters

mobile patters - somaya langley
mobile patters - earpiece (annodised aluminium)
Mobile Patters - developed at the 2007 ANAT ReSkin Laboratory, Canberra School of Art, Canberra

Materials: anodised aluminium, audio earbud, conductive paint, Arduino micro-controller, custom built RF detector, custom constructed jacket, 9V battery

Mobile Patters explores the imperceptible world of radio frequencies, mobile phones and “semi-private” worlds created by individuals in metropolitan spaces. When a mobile phone is answered in a crowded city environment, or an individual wears a portable audio player, a separation appears between the receiver/wearer and other crowd members, creating the illusion of a semi-private moment. With the appearance of a cage, this wearable represents the illusionary screen between this individual and society.

Detecting the presence of mobile phone activity, this signal is converted into randomised percussive clicks. As the intensity of mobile phone activity increases, so does the responding sound. This wearable provides a means of sonifying the environment we currently inhabit, and yet are often unaware of its presence.

As the wearer moves closer in proximity to radio frequencies, the audio responds by creating an increasing number of randomised clicks.



Other photos from the reskin lab can be found at: http://www.flickr.com/photos/reskin

Tuesday, February 06, 2007

still alien

Alien Presence H
i've got a tiny bit of sound accompanying Daniel Kotja's video work Alien Presence H - (Handmade Echo) which is currently exhibiting at Stills Gallery, Sydney